metaverse

Security in the Metaverse: What You Need to Know Now

Security in the Metaverse: What You Need to Know Now

Ahh, the metaverse. Depending on who you ask, it is either an impressive evolution of the online experience or a poorly defined marketing ploy. And, at least for now, there isn’t just one metaverse, which has lots of implications for how to protect yourself from one to another  Regardless of how many there are or what side you take on whether any of them will succeed, you can sum up the idea like this:

The metaverse is almost like a parallel dimension—it blurs the lines between the physical world that you and I know and the virtual world…like artificial reality and cryptocurrency. –  from IFM’s metaverse blog post

Wouldn’t it be fantastic if we could plan for digital identity and security in the metaverse even while the metaverse is still being figured out? When the Internet was first designed, it missed the boat when it came to building in digital identity and security. Everything we know about how to verify someone’s identity online was added long after the bones of the Internet were set. 

Owning your security in the metaverse

The old saying is, “On the Internet, no one knows you’re a dog.” In the metaverse, no one will know if the “person” they are interacting with is really a person or a computer simulation. Creating digital accounts is really pretty easy. Making them realistic is just as easy, as humans don’t do a good job of protecting their personal information. Birthdates, location data in photographs, responses to Internet memes—it’s all out there waiting to be used to either hack existing accounts or create new ones that look like a real person for the purposes of fraud or harassment

Several of the companies working on their version of the metaverse hope to include identity and security by using Web3 technologies like blockchains that guarantee the uniqueness and ownership of a piece of information online. Which is good as far as it goes, but it doesn’t go far enough (yet). NFTs, built on supposedly secure Web3 and blockchain technologies, have already seen their fair share of fraud despite the technology. Still, we’re in the early days of figuring out how to make NFTs and Web3 long-term useful ideas, so there may be something there. Or not. We’ll see.

Regardless of whether fancy new technology will try to come in and save the day, you as the human actually have a lot you can do to help make your experience more secure. The good news is that what you can do to secure yourself in the metaverse are the same things you should do to protect yourself online today:

  • Control the information you share online (and don’t respond to silly memes, no matter how much you want to know what your name should be on the next royal wedding invitation).
  • Use good passwords. (We have a post about that.)
  • Never assume that the new person you’re talking to is who (or what) they say they are. 

Authenticating when you’re already there

Let’s look at where the metaverse is closer to reality: virtual reality! Those companies already branching out into metaverse products, like VR meetings or immersive games, now have to figure out how to authenticate users in VR (remember, use good passwords!). They could try and go old-school and have someone type on a virtual keyboard…except most users will only be using the VR headset. So, what are they supposed to do? A laser pointer at a virtual keyboard, hunting and pecking for each key? Uh, no. There are always biometrics, of course. Retinal scans, voice scans, fingerprints…But each of those needs a fallback for when the physical reality means biometrics aren’t feasible

No problem! Let’s make the VR device itself be your password! That actually has some promise and is an area already being explored, but there are still issues with how to handle shared devices (as anyone with more than one kid can tell you when it comes time to share the game controllers) as well as the reality that gamers rarely sign in as themselves. Also, the idea of moving away from traditional passwords is not without its challenges. Hacks are still possible (drat those hackers!), and there are questions as to whether it’s even a good idea to tell users to just “trust the magic” of what they don’t see.

At the end of the day, there’s just a lot that needs to be explored to make the metaverse a more safe and secure experience for everyone. 

Conclusion

The metaverse is expected to be THE online experience of the future. Right now, it seems like it is not only inheriting the security flaws of the Internet, but it’s coming up with new ones all on its own. CNBC has a great article on what kind of dangers are being introduced, which is scary, but it’s also an opportunity. We know the dangers (at least, we know some of them) which means we can plan for them. 

Posted by heather in Web3, Data Security, Line Dancing, 0 comments
The Metaverse: A Parallel Dimension

The Metaverse: A Parallel Dimension

A few weeks ago, my mother, a lovely woman who really loves cruise ships and social media, called and asked: “So, what is this metaverse thing?” 

Is there a single media site that isn’t talking about the wonder, glory, and confusion that is the metaverse? Companies like Meta (aka, Facebook) are putting BILLIONS of dollars into their interpretation of it. Alphabet (parent company of Google) is, too. Across the board, there’s a lot of money floating into an idea that hasn’t truly been defined yet.

The best definition I have for you? 

The metaverse is almost like a parallel dimension—it blurs the lines between the physical world that you and I know and the virtual world…like artificial reality and cryptocurrency. 

Ultimately, the idea of the metaverse isn’t about a NEW technology or platform, though that might end up being part of it. It’s about how people interact with the digital world we already know.

The idea of blurring the boundaries between the virtual and the physical isn’t new. Second Life is a multimedia platform that has lived this idea since well before “metaverse” was used as a word outside of science fiction (it was first mentioned in the sci-fi novel Snow Crash in the early 90s!). The problem Second Life had when it started back in 2003, though, was that the technology wasn’t available to support the vision. 

But, that was nearly 20 years ago. Twenty years ago, when Apple was just launching the iTunes store. Google hadn’t started trading on the stock market (that didn’t happen until 2004). Facebook wasn’t even a thing. AND, most critically for this conversation, the fastest broadband Internet speeds in 2003 were around 500 kilobits per second (kbs) for downloads, as compared to 1000 megabits per second (Mbps) today. (Just to throw in some math, 1 megabit equals 1000 kilobits. So, yeah, Internet speeds are sooooooooo much faster today!)

For people who have access to the Internet today (and remember, a third of the world does not fall in that category), this metaverse thing has a lot of potential. Some of that potential is fantastic: experience new cultures, see the world from new perspectives, try on jeans at home without having to wait for them to physically arrive, yay! 

The metaverse is almost like a parallel dimension—it blurs the lines between the physical world that you and I know and the virtual world…like artificial reality and cryptocurrency. 

But what about the fact that there will be greater difficulty in protecting personal privacy and more opportunities for cyberbullying, adding to the digital divide? Either way, the potential for both good and bad is there, and all it needs is people to take the idea and run with it, defining the details as they go.

If I were Queen of the Universe (which I’m not, but I’ve got my tiara ready), the big companies that are trying to win the race to BE the source of the metaverse would focus instead on HOW to make their metaverse ‘neighborhood’ interact with other metaverse hosts. Which may sound simple, but if you’ve ever played a computer game with online stores, imagine trying to use Game A’s credits in Game B’s store. At least today, that’s just not going to work. Could it in the future? Sure. It happened with the Internet. Email flows whether you’re using Outlook or Gmail or AOL. Websites can be viewed from completely unrelated browsers; with some exceptions, you can surf the web whether you’re using Safari, Chrome, Firefox, Brave, Opera. So, can new protocols be developed that would allow metaverse functionality to work across platforms? Absolutely. We’re just not there yet. 

So, what is the metaverse? It’s an idea, currently being explored by lots of different people and organizations, to blend the digital world with the physical world. The idea as it stands today is pretty far ahead of what’s currently possible. We’re a lot closer, though, than we were twenty years ago.

Photo by julien Tromeur on Unsplash

Posted by heather in Web3, Mosh Pit, 0 comments